LightMessaging
LightMessaging is a work-in-progress inter-process communication header-only library by Ryan Petrich. According to its GitHub page, it is a "simple low-level replacement for CFMessagePort".
Contents
How to use this library
Headers are available from LightMessaging's GitHub project. If using Theos, place the headers in $THEOS/include/LightMessaging
.
Include directive
#import <LightMessaging/LightMessaging.h>
RocketBootstrap
LightMessaging uses RocketBootstrap by default, so be sure to have it set up (instructions here). To have LightMessaging not use RBS, add the following directive before including the LM header:
#define LIGHTMESSAGING_USE_ROCKETBOOTSTRAP 0
Timeouts
Use this directive (before including the LM header) to set the timeout:
#define LIGHTMESSAGING_TIMEOUT 500 // 500 ms timeout
Server
This must be done in a non-sandboxed process. Typically, this is done in SpringBoard or a non-sandboxed daemon. If you put the server anywhere other than SpringBoard, then you must register the service in SpringBoard using rocketbootstrap_unlock
. More info here.
Disclaimer: The server interface is not finished yet; it may change in a future version.
The Callback
void some_callback(CFMachPortRef port, LMMessage *message, CFIndex size, void *info) { // get the reply port mach_port_t replyPort = message->head.msgh_remote_port; // Check validity of message if (!LMDataWithSizeIsValidMessage(message, size)) { LMSendReply(replyPort, NULL, 0); LMResponseBufferFree((LMResponseBuffer *)message); return; } // Get the data you received void *data = LMMessageGetData(message); size_t length = LMMessageGetDataLength(message); // Make it into a CFDataRef object CFDataRef cfdata = CFDataCreateWithBytesNoCopy(kCFAllocatorDefault, (const UInt8 *)data ?: (const UInt8 *)&data, length, kCFAllocatorNull); // Send some data back const char *msg = "lol"; LMSendReply(replyPort, msg, strlen(msg) + 1); // Free the CFDataRef object if (cfdata) { CFRelease(cfdata); } // Free the response buffer LMResponseBufferFree((LMResponseBuffer *)message); }
Starting the Server
LMStartService("net.iphonedevwiki.some.server", CFRunLoopGetCurrent(), (CFMachPortCallBack)some_callback);
Client
This can be run anywhere; like a command line program, sandboxed process, daemon, etc.
// setup connection LMConnection connection = { MACH_PORT_NULL, "net.iphonedevwiki.some.server" }; //send message LMResponseBuffer buffer; const char *msg = "lol wtf"; SInt32 messageId = 0x1111; // this is arbitrary i think LMConnectionSendTwoWay(&connection, messageId, msg, strlen(msg) + 1, &buffer); LMMessage *response = &(buffer.message); // do whatever you want !!!! const char *data = LMMessageGetData(response); //cleanup LMResponseBufferFree(&buffer);
Type helpers
There are some cool helper functions for if you want to send Images / PropertyLists / etc instead of just strings. Look at the header file or other examples to see how to use them.
(this section should be expanded)
Examples
External links
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